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Mathieu Ropert
1:21:23
Data Oriented Design and Entity Component System Explained - Mathieu Ropert - ACCU 2024
0:57:39
Breaking Enigma with the Power of Modern C++ - Mathieu Ropert - Meeting C++ 2022
0:06:35
Become A Game Developer In 5 Minutes Or Less - Mathieu Ropert - CppCon 2020
0:48:13
CppCon 2018: Mathieu Ropert “Early Modern C++: How to Handle a C++03 Codebase in $CURRENT_YEAR”
1:03:16
Breaking Enigma With the Power of Modern C++ - Mathieu Ropert - CppCon 2022
0:57:40
CppCon 2017: Mathieu Ropert “Using Modern CMake Patterns to Enforce a Good Modular Design”
0:46:32
Mathieu Ropert: Heaps Don't Lie - Guidelines for Memory Allocation in C++
1:11:21
The State of Package Management in C++ - Mathieu Ropert [ACCU 2019]
1:00:16
CppCon 2017: Mathieu Ropert “API & ABI Versioning...”
0:05:14
Unicorns - Mathieu Ropert - CppCon 2020
0:07:30
The need for a package manager interface - Mathieu Ropert - Lightningtalks Meeting C++ 2017
0:56:05
API & ABI versioning - Mathieu Ropert - Meeting C++ 2017
0:04:50
Crowd Review - Mathieu Ropert - CppCon 2019
0:54:53
Modern CMake for modular design - Mathieu Ropert - Meeting C++ 2017
0:54:56
Build for everyday programmers and why should they care - Mathieu Ropert - code::dive 2019
0:05:15
Cato the Elder - Mathieu Ropert - CppCon 2019
0:05:15
Lightning Talk: The Halting Problem & Alan Turing - Mathieu Ropert - ACCU 2023
1:17:14
Mathieu Ropert: This Videogame Programmer Used the STL and You Will Never Guess What Happened Next
0:48:17
Mathieu Ropert - Heaps Don't Lie Guidelines for Memory Allocation in C++
1:02:25
Making Games Start Fast: A Story About Concurrency - Mathieu Ropert - CppCon 2020
1:04:36
Data Storage in Entity Component Systems - Mathieu Ropert - Meeting C++ 2023
0:05:17
Lightning Talk: Unicorns - Mathieu Ropert [ ACCU 2021 ]
1:10:12
Mathieu Ropert: How to improve your codebase with tooling
0:05:08
Lightning Talk: Cato the Elder - Mathieu Ropert [ ACCU 2021 ]
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