Mathieu Ropert

Data Oriented Design and Entity Component System Explained - Mathieu Ropert - ACCU 2024

Breaking Enigma with the Power of Modern C++ - Mathieu Ropert - Meeting C++ 2022

Become A Game Developer In 5 Minutes Or Less - Mathieu Ropert - CppCon 2020

CppCon 2018: Mathieu Ropert “Early Modern C++: How to Handle a C++03 Codebase in $CURRENT_YEAR”

Breaking Enigma With the Power of Modern C++ - Mathieu Ropert - CppCon 2022

CppCon 2017: Mathieu Ropert “Using Modern CMake Patterns to Enforce a Good Modular Design”

Mathieu Ropert: Heaps Don't Lie - Guidelines for Memory Allocation in C++

The State of Package Management in C++ - Mathieu Ropert [ACCU 2019]

CppCon 2017: Mathieu Ropert “API & ABI Versioning...”

Unicorns - Mathieu Ropert - CppCon 2020

The need for a package manager interface - Mathieu Ropert - Lightningtalks Meeting C++ 2017

API & ABI versioning - Mathieu Ropert - Meeting C++ 2017

Crowd Review - Mathieu Ropert - CppCon 2019

Modern CMake for modular design - Mathieu Ropert - Meeting C++ 2017

Build for everyday programmers and why should they care - Mathieu Ropert - code::dive 2019

Cato the Elder - Mathieu Ropert - CppCon 2019

Lightning Talk: The Halting Problem & Alan Turing - Mathieu Ropert - ACCU 2023

Mathieu Ropert: This Videogame Programmer Used the STL and You Will Never Guess What Happened Next

Mathieu Ropert - Heaps Don't Lie Guidelines for Memory Allocation in C++

Making Games Start Fast: A Story About Concurrency - Mathieu Ropert - CppCon 2020

Data Storage in Entity Component Systems - Mathieu Ropert - Meeting C++ 2023

Lightning Talk: Unicorns - Mathieu Ropert [ ACCU 2021 ]

Mathieu Ropert: How to improve your codebase with tooling

Lightning Talk: Cato the Elder - Mathieu Ropert [ ACCU 2021 ]

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